


Cypher
Level Designer | Environment Design | Concept art | Gameplay Design
Publish Date : Apr 2024
Tool used : Unreal Engine
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Game Objective : Play as Echo, and free yourself from imprisonment. Defeat enemies to unlock new powers, talk to the people in each area to locate the nearest government bases and defeat the bosses Lizzandra, Kans and Noele Mach to end your peoples imprisonment and suffering.
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Game Summary : Echo breaks free from imprisonment to fight for his people's freedom, all so they don't have to go through what he did. Going through the Slums, Undercity, and City to find the ones responsible and defeat them.
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My Focus : Create levels where the player must fight through enemies to give them points to obtain more abilities. The levels created are made so the player cannot proceed until they at least defeat the enemies near Cyphers so they can complete the puzzle at the Cypher and move forward. Help in the concept art stages for the bosses.


Safe Areas
After exiting the tutorial the player is given the option to interact with NPCS to learn more about the game or to continue forward. Some areas have more to offer than others when it comes to exploration. Upon completion of the Cypher (Puzzle Interaction) the player may continue to the next area.
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​Battle Areas
The player is meant to use the amount of enemies to gain more abilities to make killing enemies easier and faster. Once the player kills all enemies near the Cypher (Puzzle Interaction) they will be able to complete the puzzle uninterrupted and without being killed. Players are meant to do this up to the boss. Bosses are designed for the player to attack them and dodge the bosses abilities till the boss is defeated.​
Slum Safe Area
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Slum Battle Area
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Under City Safe Area
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Under City Battle Area
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City Battle Area
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City Safe Area
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Gameplay